Making a Comeback in a Losing Game
League of Legends is an interesting game with a ton of variety; there are multiple inputs, champions, players and skill levels. You won’t win every game but you can always make an attempt to come back when you are down.
Before doing so, you need to make sure you have a positive mindset. If you don’t believe you can win, chances are you won’t even have the chance. You also need to minimize deaths by playing “perfect” for the remainder of the game. These are some of the ways in which you can execute a comeback.
If your team has multiple wave clear champions, this strategy should be right up your alley. Hugging the base is usually the safest and most common method used in attempting a comeback.
The primary goal of this strategy is to defend under your towers and wave clear minions. You do this to buy time until your team has closed the item gap. This is best down when losing in early to mid-game. You need to stall out the game with your limited resources and safe decision making. The passive gold generation that you receive over time will narrow the gap in power levels.
Every strategy has weaknesses and this is no exception. A fed champion that can split push such as Tryndamere, Nasus or Gangplank can be problematic for a turtle strategy. A fed split push champion usually requires two or more champions just to keep them from progressing into your base.
When this happens your defensive formation will break from having to deal with your opponent’s pincer attack. You can stop this by ganking the split pusher early or forcing a team fight. Be careful, however; chances are the enemy will have wards set up in your jungle at this point or the item differential hasn’t closed yet.
Another weakness of this strategy is that you will likely give up map control and vision which will make it more difficult to contest any objectives without having to face check.
What happens when you don’t have enough wave clear to stall out a game? Well, League of Legends is a team game in the end. If your team is behind, why not combine the power of your team to overwhelm the opponent while they are disorganized?
Outnumber your opponents with this plan and catch the enemy out of position with crowd control abilities. Grouping is a proactive strategy best used around the 15-20 minute mark before the game gets too out of control.
Your team might just need this change of pace and will execute team fighting better than the lane phase. If that doesn’t work, you can play for a dragon or a jungle invade to catch people in rotation.
The major weakness that this strategy holds is that your team will give up a free farm in whichever lanes you decide to leave. Remember that there are always a limited number of resources on a map at any given time.
Be cautious; if you fail to get a catch or waste too much time grouping and get nothing, your opponents farming the side lanes will get farther ahead and your team will find itself lagging behind.
If team fighting feels hopeless, play the map. Manipulate the lanes in a way that benefits your team. Often times, when the opposing team is ahead they tend to shove in the wave and then regroup. Your opponents don’t want to be overextended in the lane, this gives your team the opportunity to gank them.
You can punish and counter by setting up a slow push with the minion wave while your opponents aren’t there. You can do this by making sure that your wave has 1-2 more minions than the enemy minion wave when it is next to your tower. As a result, your wave will push every 30 seconds because it is barely winning.
This will allow you to group with your team and wait for one minute and 30 seconds for the wave to become larger. Once the wave crashes into the opponent’s tower, they are forced to make the decision to leave and handle the wave or stay with the team and sacrifice the minion farm to avoid being outnumbered.
Remember to only last hit the wave, don’t put in extra auto attacks or spells to push faster or you will not get the same result. Do not mistake this for a lane freeze which is completely different from a slow push.
The greatest weakness of this strategy is that your team will have to manage being outnumbered temporarily. The set up for minions will take about one minute before you see a real effect on the map.
One thing to me aware of is that if your team dies before your wave crashes into the enemy team’s tower, your opponents can easily reset, catch the wave and your time will be wasted.
Minion stacking can also be used while winning, making it a great choice for any game. Minion stacking will bait the enemy team into running to the wave to farm if they need to catch up.
Remember that every scenario is different. You will need to assess the situation based on your team’s capabilities to determine what comeback strategy will work. While these three are the most commonly used in solo queue, there are many other strategies for making a comeback. Keep thinking and be proactive, even on the defensive, to find your openings.