Hello everyone. My name is Karsten “Jogono” Heilmann. I am a professional Hearthstone & TFT Coach for Gamersensei since 2017. Today’s guide will be about Scouting in Teamfight Tactics. I hope with my studies in Professional Decision Making I can give you a unique point of view why it´s important and how to use it properly.
Almost perfect information
The Auto Chess Genre is quite different to most of the other Esports. That’s because we have access to almost every information in the game. We see which champs everyone bought, we know roughly how many gold they have and which roll chances everyone has. With this information we also know which champions are still left in the pool. Additionally to that we have their health numbers and the positioning of their units. Only things we have not access to are the exact number of Gold everyone has (We don’t see if someone has 30 or 39 Gold) and the current shop they have (if the other players are sitting on 5 Yoricks in their shop it will lower your chance of getting him without you knowing it). This is why this system would be called a system with “almost perfect information”. This makes gathering information more beneficial than in any other Esports Genre.
The strongest button in the Game: >3<
If you want to gain knowledge about your game, you have to visit your enemies’ boards. This can be done in two ways: Either by clicking on each players´ portrait or by using our keybinds >2< and >3<. The latter lets you scout clockwise which is more intuitive for most of us than the counterclockwise scouting of >2<. I would recommend using clicking and >3<.
Clicking vs. >3<
You should be using Scouting in two ways: General or specific. General happens with >3<, specific with clicking.
Early to Midgame Scouting
In the early game you should rather use the >3< for scouting. With it you skip quickly through all 8 players. If you get used to it you should be able to scout the whole board in less than 10 seconds. I mainly look for two aspects in this situation:
- What Combination everyone is going. Focus on the left side of your screen and press >3< eight times. Pro tip: The Bench tells you more about where a player wants to go than their board!
- Positioning of Key Units. Where are their Assassins? What is my Zephyr currently targeting? Do the enemies have Zephyrs? This list could go for a while.
Late Game Scouting
The more people die the less efficient >3< scouting gets. That’s because you will see a lot empty boards. Generally I switch to Click-Scouting once 2 people are dead. It also has the benefit that you can track specific players better. For example the guy who goes the same comb as you. Why is that important? Because once he is dead his units get back into the pool. If you see him dying soon it is very beneficial to wait for him to die before you roll down.
In my hundreds of TFT coaching sessions so far, I realized that this was the biggest deficit of all players. It doesn’t matter if they were Bronze or Master tier. This mechanic gives you the opportunity to gain the biggest edge over your opponent. The rule of thumb I try to get into my student is
>3< should be your most used button in the game! If you use >3< more than >E<, >D< and >F< together you are starting to play the game in the right way.
I hope this guide will help you level up your performance in Season 2 of TFT! If you read it until now please consider leaving a comment on my Twitter Account. I will create more science related content soon so stay tuned. For now: GL&HF!